Class
ShumateSymbolEvent
since: 1.1
Description [src]
final class Shumate.SymbolEvent : GObject.Object
implements Shumate.Location {
/* No available fields */
}
An object containing the details of a map feature that has been clicked.
It is the argument of the ShumateMapLayer::symbol-clicked
and
ShumateSimpleMap::symbol-clicked
signals.
When vector maps are rendered, they may contain labels and icons. When one of these symbols is clicked, these signals are emitted to give the application access to the original location and details of the map feature.
ShumateSymbolEvent
implements ShumateLocation
so you can get the latitude
and longitude of the feature that was clicked.
Available since: 1.1
Instance methods
shumate_symbol_event_get_feature_id
Gets the feature ID as specified in the data source. The meaning of the ID, if any, is up to the source.
since: 1.1
shumate_symbol_event_get_layer
Gets the name of the layer the clicked symbol is in, as named in the vector stylesheet.
since: 1.1
shumate_symbol_event_get_source_layer
Gets the name of the source layer the clicked feature is in, as named in the vector tile schema.
since: 1.1
Methods inherited from ShumateLocation (4)
shumate_location_distance
Calculates the distance in meters between two locations.
since: 1.2
shumate_location_get_latitude
Gets the latitude coordinate in degrees.
shumate_location_get_longitude
Gets the longitude coordinate in degrees.
shumate_location_set_location
Sets the coordinates of the location.
Properties
Shumate.SymbolEvent:feature-id
The ID of the feature that this event pertains to, as it was given in the data source.
since: 1.1
Shumate.SymbolEvent:layer
The ID of the style layer of the symbol that this event pertains to.
since: 1.1
Shumate.SymbolEvent:source-layer
The ID of the source layer of the symbol that this event pertains to.
Properties inherited from ShumateLocation (2)
ShumateLocation:latitude
The latitude coordonate in degrees.
ShumateLocation:longitude
The longitude coordonate in degrees.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.